Angry Platypus TTRPG Company — an angry cartoon platypus crushing a d20
Angry Platypus TTRPG Company presents

Dragon Lore: TeramythThe official online table.

An original fantasy roleplaying game of mortals, gods, and dragons — built from the ground up on its own Seven Pillars system, and played at the table it was made for.

Free during the open playtest. No books to buy, no math to do by hand — the whole game is waiting when you sit down.

Playtest free How it plays

A living beta — the world and rules are still growing, chapter by chapter. The platypus remains furious about the d20.

Dragon Lore: Teramyth — a line of heroes standing beneath the silhouette of a rising dragon
What Dragon Lore is

Not another d20 clone

Dragon Lore: Teramyth runs on its own engine. Heroes are defined by seven Pillars, grow through Mastery, and resolve the action with a single, clean roll — while Threat Ratings tell you exactly how much trouble that thing across the map really is.

Agility Cunning Endurance Essence Influence Wisdom Strength
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Seven Pillars

Seven Pillars shape everything your hero can do — from swinging a blade to swaying a king's court.

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Tests & Edge

Roll d20 + your Pillar + Mastery against a Difficulty. Gain Edge to roll extra dice and keep the best; a natural 20 is a Perfect Strike.

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Roads & Paths

A Road of Origin sets where you came from; a Path sets how you grow — from Barbarian and Wizard to the Valtiryn and beyond.

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Threat Ratings

Every creature carries a Threat Rating measured against your Rank — so the Lorekeeper always knows what's a warm-up and what's a funeral.

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Mastery & Ranks

Skills auto-scale as your Rank climbs through ten Mastery Tiers, so your hero's reach grows with the legend.

Essence & magic

Spend Essence to cast across nine Disciplines and three Currents, resolving each spell with a Focus Test.

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Talents & gear

Over a thousand Talents, plus weapons and armor that plug straight into your Pillars and Mastery.

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Skills of Creation

A full crafting system — fourteen craft skills, from Smithing to Enchanting and Rune Carving.

Welcome to Teramyth

A world that is anything but quiet

Mountains breathe with sleeping titans. Rivers carry the voices of gods. Here magic is not a tool but a lifeblood — it runs through every stone, stream, and spark of fire, binding mortals, gods, and dragons alike.

The realm of Eryndalith

Kingdoms built on the bones of empires

The skies still bear the scars of the Dragon Wars. New realms rise over the ruins of the old — the Imperium of Valerium, the sea-kingdom of Risland, the free city of Sarenvale — while ancient powers stir beneath the earth and the gods have not finished walking among the living.

Into this world you arrive carrying a Road of Origin — the history that shaped you before your first adventure ever began. Every choice builds a legend, and every legend reshapes Teramyth a little more.

The hand-drawn world map of Eryndalith in the setting of Teramyth
The Worldfather

Drakkyrios and the Seven Circles

The gods of Teramyth are not distant stars but living forces. Over forty deities hold court across the Circles of Radiance, Order, Knowledge, Dreams, Creation, Death, and the Abyss — held together by Drakkyrios, the Worldfather who wove the cosmic order and keeps no single Circle as his own.

Drakkyrios, the Worldfather of Teramyth
Things in the deep

Leviathans, wyrms & worse

From hatchling drakes to the ancient leviathans that coil beneath Hydrion's tides, dragons are the memory and the menace of the world. They headline a bestiary of more than two hundred finished creatures — beasts, demons, the undying, fey, giants, and the truly strange — each with its Threat Rating stamped on, ready to face your party.

The Leviathan of Hydrion's Tides rising from a stormy sea
Who will you be?

Heroes of many bloodlines

Choose from a dozen ancestries — each with its own lineages, traits, and innate gifts — then walk a Road of Origin and take up a Path to make your hero entirely your own.

A Minotaur of Teramyth

Minotaur

Horned and unbreakable — born for the front line.

A Viridari Bloomkin of Teramyth

Viridari

Plant-touched folk who bloom with the seasons.

A Kreenari Vespid of Teramyth

Kreenari

Insectoid hive-kin of many castes and forms.

A Lumari of Teramyth

Lumari

Light-bound wanderers carrying old starfire.

…and many more, across twelve ancestries and dozens of lineages.

The official online table

Everything Dragon Lore needs, nothing it doesn't

This isn't a generic toolkit with a Dragon Lore skin taped on. The table speaks the Seven Pillars natively — sheets, dice, creatures, and combat all follow the game's own rules.

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Battle maps & tokens

Upload maps, drop tokens, and run tactical combat on a live shared grid — every player sees the same fight.

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Dice built for Tests

Roll d20 + Pillar + Mastery with one click. Edge dice, Perfect Strikes, and Difficulty checks resolve themselves in chat.

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Full DL:T character sheets

Pillars, lineages, Roads, Paths, skills, spells, Talents, and crafting — living sheets that do the math for you.

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The bestiary at the table

Drop any of 200+ finished creatures onto the map, Threat Rating and stat block included, and look up rules mid-fight.

Initiative & combat flow

A tracker that knows the turn order, the conditions, and whose leviathan it is anyway.

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Dragon Lore native

Every tool at the table was built for this game first — the designer's own engine, the rules as written.

About the game

An independent work, made with love (and mild fury)

Dragon Lore: Teramyth is the original creation of Curtis Dickerson — years of homebrew worldbuilding and design, now in open playtest. Playing is free while the game is refined toward a published edition. Angry Platypus TTRPG Company runs the official online table where the game lives, grows, and gets played every week.

Step into Teramyth

Grab a seat, roll your first Test tonight, and find out what the platypus is so angry about. It costs you nothing.

Playtest free