Teramyth is a high-fantasy tabletop roleplaying game where heroes rise, dragons awaken, and the ancient forces of the world collide. Forge your legend in a living world shaped by myth, magic, and choice.

The complete Seven Pillars system — ancestries, Paths, combat, magic, and everything you need to play.
Learn more →Campaigns and one-shots set across Teramyth. Challenge ancient evils and uncover lost truths.
Learn more →A bestiary of 200+ finished creatures, legendary dragons, and factions — each with its Threat Rating stamped on.
Learn more →Deep dives into the world's history, gods, cultures, and mysteries for players and Lorekeepers.
Learn more →The official online table — maps, encounters, NPCs, handouts, and living character sheets, free in your browser.
Learn more →The journey starts here. The core rules contain everything you need to create heroes, explore the world, and tell unforgettable stories in the realm of Teramyth — and while the game is in open playtest, all of it is free at the official online table.
Start playing
Dragon Lore: Teramyth runs on its own engine. Heroes are defined by seven Pillars, grow through Mastery, and resolve the action with a single, clean roll — while Threat Ratings tell you exactly how much trouble that thing across the map really is.
Seven Pillars shape everything your hero can do — from swinging a blade to swaying a king's court.
Roll d20 + your Pillar + Mastery against a Difficulty. Gain Edge to roll extra dice and keep the best; a natural 20 is a Perfect Strike.
A Road of Origin sets where you came from; a Path sets how you grow — from Barbarian and Wizard to the Valtiryn and beyond.
Every creature carries a Threat Rating measured against your Rank — so the Lorekeeper always knows what's a warm-up and what's a funeral.
Skills auto-scale as your Rank climbs through ten Mastery Tiers, so your hero's reach grows with the legend.
Spend Essence to cast across nine Disciplines and three Currents, resolving each spell with a Focus Test.
Over a thousand Talents, plus weapons and armor that plug straight into your Pillars and Mastery.
A full crafting system — fourteen craft skills, from Smithing to Enchanting and Rune Carving.
Mountains breathe with sleeping titans. Rivers carry the voices of gods. Here magic is not a tool but a lifeblood — it runs through every stone, stream, and spark of fire, binding mortals, gods, and dragons alike.
The skies still bear the scars of the Dragon Wars. New realms rise over the ruins of the old — the Imperium of Valerium, the sea-kingdom of Risland, the free city of Sarenvale — while ancient powers stir beneath the earth and the gods have not finished walking among the living.
Into this world you arrive carrying a Road of Origin — the history that shaped you before your first adventure ever began. Every choice builds a legend, and every legend reshapes Teramyth a little more.

The gods of Teramyth are not distant stars but living forces. Over forty deities hold court across the Circles of Radiance, Order, Knowledge, Dreams, Creation, Death, and the Abyss — held together by Drakkyrios, the Worldfather who wove the cosmic order and keeps no single Circle as his own.

From hatchling drakes to the ancient leviathans that coil beneath Hydrion's tides, dragons are the memory and the menace of the world. They headline a bestiary of more than two hundred finished creatures — beasts, demons, the undying, fey, giants, and the truly strange — each with its Threat Rating stamped on, ready to face your party.

Choose from a dozen ancestries — each with its own lineages, traits, and innate gifts — then walk a Road of Origin and take up a Path to make your hero entirely your own.
Plant-touched folk who bloom with the seasons — Greenthorns, Barkhide, Bloomkin, and more.
Dragon-descended lineages — Flameborn, Stormblood, Frostscale — carrying a wyrm's element in their veins.
Wolf-kin and black dogs of legend — from Worgborn Direbloods to Barghests and Hell Hounds.
Feline wanderers — Sun-Prowlers, Nightstalkers, Cloudrunners, and silent Whisperpads.
…and ten more, across fourteen ancestries and sixty-six lineages — every one playable today.
This isn't a generic toolkit with a Dragon Lore skin taped on. The table speaks the Seven Pillars natively — sheets, dice, creatures, and combat all follow the game's own rules.
Upload maps, drop tokens, and run tactical combat on a live shared grid — every player sees the same fight.
Roll d20 + Pillar + Mastery with one click. Edge dice, Perfect Strikes, and Difficulty checks resolve themselves in chat.
Pillars, lineages, Roads, Paths, skills, spells, Talents, and crafting — living sheets that do the math for you.
Drop any of 200+ finished creatures onto the map, Threat Rating and stat block included, and look up rules mid-fight.
A tracker that knows the turn order, the conditions, and whose leviathan it is anyway.
Every tool at the table was built for this game first — the designer's own engine, the rules as written.
Paste a webhook and your table's Tests, RRs, and combat events post live to your party's Discord channel — table talk stays at the table.
Pin lore to the map, reveal it when the party arrives, and push book-styled handouts to every player.
Auto-detect rooms on a battlemap and reveal them one click at a time — no fog painting.
Dragon Lore: Teramyth is the original creation of Curtis Dickerson — years of homebrew worldbuilding and design, now in open playtest. Playing is free while the game is refined toward a published edition. Angry Platypus TTRPG Company runs the official online table where the game lives, grows, and gets played every week.
Grab a seat, roll your first Test tonight, and find out what the platypus is so angry about. It costs you nothing.
Playtest free